I think that there is an obvious direction of travel for GPUs. We'll continue to make significant strides in graphics. I think it will allow games to reach a new level of creativity, have even more richness and depth, creating a new medium beyond just the playing of games. Imagine being able to walk into a world and have a truly believable conversation with a character, where it feels like you're talking to a real human being – they remember you, they remember your backstory. I think we will see some adjacent technologies like machine learning, AI, and natural language fuel game design tremendously. Ultimately, compute on-demand from a data center rather than the specific computers inside the box under your TV will dramatically change the way games are made and played. Whether it's 5G, ultra-wide band fiber, or satellite, there are going to be a number of enabling technologies that quickly make this a reality. I think it is clearly a direction of travel for the games industry powered by ubiquity of network connectivity. Streaming will be the unifying technology that allows everybody to access all the content that they want on any screen that they want. This will mainly be powered by a few shifts in our industry. Gaming Will Be Fundamentally Changed by New Tech and New People Phil Harrison, Vice President and GM, Google (Stadia): I think the gaming industry will continue to grow even in 2030, led by the experiences that you get on mobile and PC and consoles, as they start to merge.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |